CataBoom's 2025
Insights & Predictions

As we usher in the new year, CataBoom has combed through key market research to shape what we predict will transpire in the world of customer engagement and loyalty marketing in 2025. While we don’t have a crystal ball, we think you will find our take interesting and useful. Read more about our 5 predictions below.

Gamification Goes Mainstream: Leveling Up Loyalty

In 2025, gamification isn't just a buzzword—it's a fundamental strategy embedded in successful loyalty programs. Brands are integrating gamified experiences to drive customer loyalty, enhance ongoing engagement, and create a vibrant community around their products and services. By making interactions fun and rewarding, companies can deepen relationships and encourage repeat business.

Supporting research:

  • By 2025, 70% of organizations will use gamification in at least one marketing campaign. (Source: Gartner Hype Cycle for Digital Marketing and Advertising 2023")
    (Source: Gartner Hype Cycle for Digital Marketing and Advertising 2023")
  • 46% of consumers are more likely to provide data about themselves if it involves gamified experiences. (Source: SuperData Research, "The Gameful Consumer 2023")
  • 62% of marketers say gamification is a top digital engagement initiative for their brand. (Source: Loyalty360 Brand Marketer Research: Next Generation Customer Loyalty)

Harnessing First-Party and Zero-Party Data Through Fun

With privacy regulations tightening and third-party cookies fading into obscurity, the importance of first-party and zero-party data has skyrocketed. Gamification has quickly become a cornerstone tactic to ethically acquire customer information. By offering engaging and personalized gamified experiences, customers are more willing to share information, enhancing the richness of CRM/CDP systems.

  • Zero-party data will account for 60% of brand-to-consumer interactions by 2025. (Source: Forrester Research, Inc. April 4, 2023)
  • 56% of marketers believe zero-party data will be the most valuable data type in the next two years. (Source: Epsilon Zero-Party Data Report 2023)

Brands Embrace Play to Engage and Acquire

In 2025, humor and playfulness aren't just refreshing—they're essential for cutting through the noise. Gamification provides a platform for brands to infuse joy into their interactions, making customer acquisition campaigns more engaging and effective. Fun is no longer a luxury; it's a strategic imperative.

  • A 2023 Forbes survey found that 82% of CEOs believe humor is important for building brand loyalty. (Source: Forbes, "The Power of Humor in Business," July 2023)
  • Consumers who connect with brands through humor are 80% more likely to recommend them and 47% more likely to purchase from them. (Source: Kantar Laughter & Connection Study 2023)
  • 71% of consumers globally want brands to use humor in their marketing. (Source: 2023 Edelman Trust Barometer)

Precision Personalization: Tailoring Experiences at Scale

Marketing is no longer one-size-fits-all. Today’s consumers crave a personal style that allows them to connect more deeply with the brands they love. By collecting and utilizing first-party and zero-party data, marketers can segment audiences with laser precision. Gamified interactions provide real-time insights into customer preferences, enabling brands to tailor experiences to each individual—like a master tailor crafting a perfect custom fit instead of relying on off-the-rack solutions.

  • 80% of marketers report increased customer engagement and satisfaction due to data-driven personalization. (Source: Epsilon Personalization Maturity Report 2023)
  • Companies with mature customer segmentation strategies see a 9.5% average revenue growth, compared to 4.9% for those without. (Source: Accenture, "Unlocking Growth with Personalization 2023")
  • 78% of CEOs say better customer segmentation and personalization is a top priority for achieving business goals. (Source: CMO Council, "The Business Value of Customer Segmentation 2023")

High-Stakes Innovation & Doing More with Less

Who says marketing can’t be thrilling? In 2025, it’s not quite as dramatic as a Squid Game showdown—minus the life-or-death stakes, of course—but you still need to be agile, strategic, and fearless to stand out. With budgets tighter than ever, marketers are challenged to create blockbuster results from limited resources. Thankfully, gamification platforms like CataBoom's Catapult are here to help you crack the code, power up your campaigns, and score big on ROI. Think of it as your secret weapon for outsmarting the competition and coming out on top—even when the odds aren’t stacked in your favor.

  • Marketing budgets have dropped to 7.7% of overall company revenue in 2024. (Source: according to research from Gartner’s Annual CMO spend survey.)

2025 promises to be a year of exciting developments in customer engagement and loyalty marketing. Through gamification, you can embrace the power of zero-party data, inject a dose of fun and humor into your brand interactions and position your brand to segment audiences with laser precision creating experiences that resonate and build lasting relationships. So, equip yourselves with the right marketing tools and unleash your creativity to craft winning strategies!

Let's Talk Gamification →

CATABOOM SUCCESS STORIES

T-Mobile Tuesday

Whataburger

LOYALTY AMPLIFICATION & INSTANT WIN

Whataburger’s “Score More” Collect & Win game engaged loyalty members with daily ‘grab bag’ scratch offs within the Whataburger loyalty app.

Read the Case Study →
Ruby Tuesday

Taco Bell Coin Drop

instant win & loyalty

Taco Bell’s launched a custom digital version of their iconic early 2000s Coin Drop countertop game with the help of CataBoom’s Catapult platform.

Read the Case Study →
Cinemark - Marvel

T-Mobile Tuesdays

ENGAGEMENT & QUICK PLAY

T-Mobile deploys bi-weekly, in-app games for “T-Mobile Tuesdays” through a variety of games with their brand partners where each brand partner benefits.

Read the Case Study →
Cinemark - Marvel

Michaels Rewards

Promotion & Sales

Michaels Rewards Appreciation Days harnessed the power of CataBoom’s MatchIt and SwipeIt game mechanics to drive acquisition and engagement.

Read the Case Study →
Cinemark - Marvel

Dell - Alienware

collect & win

Dell’s Alienware brand sought to create an experience that would engage its consumers every week through the clever use of gamifcation.

Read the Case Study →